Last Update: 3/5/07
MicroTech
Myst-style game created as a final game for Interface Design. In the game the player is a computer technician shrunken down to fit inside the customer's computer so that he can fix it. Armed with tools this game is more of a search, learn, and fix experience rather than gunning down monsters.
The world (the computer) was created in 3dsMax and than imported and coded into Director along with the interface elements. Because time was limited(very limited) this is not the full version of the game and therefore, still in development if we so choose to refine, add more content, objectives, and substance to the game.
Created with:3D Studio Max
Macromedia Director
Photoshop CS2
Download coming soon, hopefully
The world (the computer) was created in 3dsMax and than imported and coded into Director along with the interface elements. Because time was limited(very limited) this is not the full version of the game and therefore, still in development if we so choose to refine, add more content, objectives, and substance to the game.
Created with:
Download coming soon, hopefully
Publisher: None/Unknown
Credits
Game Designers
Andrew Jobin
Richard Spencer
Brad Flood
Programmer
Brad Flood
Interface Design
Andrew Jobin
3D Modeler
Andrew Jobin
Richard Spencer
Brad Flood
Audio
Andrew Jobin
Richard Spencer
Andrew Jobin
Richard Spencer
Brad Flood
Programmer
Brad Flood
Interface Design
Andrew Jobin
3D Modeler
Andrew Jobin
Richard Spencer
Brad Flood
Audio
Andrew Jobin
Richard Spencer









